May Podcast Schedule

May is a month of strangeness, mystery, fantasy and zombies.

TheStrange_Featured

 

May 1st

The Strange

We go to the second half of our 3rd strange session.

 

Unknown_featured

 

May 8th

Mystery Game

This game is still in flux. When it is unfluxed, we will let you know.

 

Pathfinder

 

May 15th

Pathfinder

Our fantasy adventures continue as we quest in the world of Golarion and beyond.

 

EndoftheWorld_Featured

 

May 22nd and 29th

The End of the World

It’s the end of the world again as the friends try to escape the zombie apocalypse……again.

 

 


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8 comments on “May Podcast Schedule

  1. Honeybearius says:

    Ooh! Ooh! Any hints on where the zombie game picks up?

  2. Barsher D Barsher says:

    You know how in the first Left 4 Dead campaign, there isn’t really a story? You have scenarios where you start in a place and then you run to another place and then you are rescued.

    That’s what this is.

    Each zombie scenario will start out with the same four guys during the same night. The only difference is how the End of the World occurs. Last time we had parasitic ‘THING’ zombies. This time, we’re dealing with radiation from a comet!

  3. Eerie Smile says:

    Wow, that’s a great premise for a set of one-shots! (I am presuming they’ll all be one-shots?) I’ll be eagerly looking forward to seeing how it works in play.

  4. HoneyBear says:

    Cool Beans!! Please tell me you will eventually play through the Voodoo Zombie Apocalypse?

  5. Angela says:

    @Eerie Smile – So far, yes, they’re all one-shots! (That have to be divided into two parts for podcasting so you don’t have to deal with a huge audio file)

    @HoneyBear – We’re slowly working our way through the various apocalypses. The Voodoo one is honestly the one that gives me the most pause, because while it’s absolutely an awesome scenario I am hesitant to use a real world religion for pretendy fun time games. I’m looking at reskinning it slightly so we get to use the awesome scenario but it’s a bit farther removed from any real world beliefs.

  6. Syren says:

    News flash, a new drug is sweeping the nation. Known to cause incredible euphoria and incredibly addictive it has recently shown a side effect of long stints of mental blackouts and instinctual regression. Those afflicted have been given the contraversial name Voodoo zombies, for their similar temperment compared to old plays about Voodoo mysticism. The police are considering any addict of Loa Dust to be a danger to the public and have begun instancing mass arrests in the hope of containing the problem. But with more and more growing addicted, can they hope to contain the growing threat?

  7. Syren says:

    Or however you wish to do it, you don’t have to particularly associate it with actual Voodoo, as much as the public image of it. Play it sideways by actively showing that much like the source material it is the public that is latching onto an innacurate portrayal of genuine religious belief.

  8. HoneyBear says:

    Props to you guys! Actually seeing voodoo-ism handled even more real-wordly, where it’s a extremist minority causing the problem, a supernatural ISIS if you will, could be very interesting. Especially if you did include ‘good guy’ Houngan’s trying to stem the tide or reverse the magicks. Of course this idea becomes less End of the World Disaster and more Magical Adventure, maybe.
    When I flipped through the book this was my favorite plot in that it is so unusual, and whether played in the 70s blackspoitation Voodoo trope or the the more modern enlightened views there was a real possibility for interesting gameplay and maybe some real world analysis.

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