With the sacrifices to the dragon of dragon’s law complete, I present the updated May schedule.
May 2nd and 9th
Unhallowed Metropolis
The Characters learn of the wild animals and interesting ecology of the Prussian wastes.
May 16th
Atomic Robo
We return to Atomic Robo and find that science can solve any problem, especially the problems its caused.
May 23 & 30
Rotted Capes
Superheroes, Zombies, and everything in between. Of course we came back to play in this world.
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I am so excited about the return to Atomic Robo you have no idea.
I mean you might have an idea now because I just told you, but even then you may have not correctly estimated how pleased this news makes me.
giving RC a second chance? Hope it left you guys feeling better about the game this time.
We loved the setting of Rotted Capes. It’s a wonderful setting, and I enjoyed reading the book for that alone. We’re not in love with the system, and it might just be one of those things that just doesn’t mesh well with our style.
Regardless, we’re going to continue RC in the future. We might be shifting to a new system. Right now, it’s between Mutants and Masterminds and Wild Talents.
Our goal is to find something that has some crunch to it but unified. We don’t want to learn a system that has us rolling differently for every other action.
May Schedule, a scientific masterpiece.
Yay more Atomic Robo! Please tell me my favorite Mad Scientist character will be making a return! Also more Shadowrun Please!!!!!
Barsha Da Barsha; if you want a superhero system that is simple in play roll wise go for M&M 2E. Every last roll is (number between 1 and 20) + 1d20 vs. (number between 1 and 20) + 10/15. Character creation isn’t hard if even one person knows the system.
Also a character builder exists that is fully automated, and free if you want to copy the stats onto a paper character sheet. The paid version’s only benefit is printing. I get the feeling you guys would like a character builder to do any math in character creation.
It’s a good system for superheroes because allowing character creation to be moderately complex but with the result being relatively simple allows players to make any kind of superhero but still keep the actual in-game mechanics simple and accessible.
Only system I’ve found a 20 PC combat possible without a logistical nightmare, not that I’ve admittedly attempted that mad feat in any other system, but it worked with M&M 2E due to how easy it is to run once you have even a working knowledge of its mechanics.
Also the rotted capes podcast was great, just saying.
I am a fan of ORE in all it’s incarnations. Turns go fast and feel fluid. There are so many damn edge cases however.