Creating Nightmares: A Dash of Madness — I said a DASH!
In the third part of his series on creating horror in games, Billy tells us that moderation is key in all things, but especially when invoking madness.
Read MoreIn the third part of his series on creating horror in games, Billy tells us that moderation is key in all things, but especially when invoking madness.
Read MoreIn the second part of his series on creating horror stories for RPGs, Billy advocates a time honored method for GMs to get new ideas: theft.
Read MoreGreat monsters are key to any successful horror game. Great characters are equally important. But so are setting, theme, and style. Each one must blend into the other in order to keep your game tense, without it falling to overly obtuse and cliche. It isn’t like I haven’t fallen into these traps before when running earlier games and I’ll probably fall into more later on in life, but, there are a few things that people can do to keep from failing when running or creating a horror story. Over the next several weeks, I’ll be sharing some of my tips and tricks for crafting the psychological horror New World of Darkness games featured on the Fandible podcast.
Read MoreA short story by Billy about Theadorus, his character from our Dark Heresy Campaign. Please enjoy.
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