Shadowrun

Shadowrun: Prime Ep 13 part 2 of 2

he Runners continue to enjoy everything Brooklyn has to offer your average Shadowrunner: Drug-addled lunatics, a long-abandoned row of warehouses, and the world’s deadliest game of telephone.

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Shadowrun: Prime Ep 13 part 1 of 2

Searching the ruined and archaic structures of The Brooklyn Navy Yard, the Shadowrunners begin to unravel the mystery of a drug that can turn people into monsters.

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Shadowrun: Prime Ep 11 part 2 of 2

After what seems like years stuck in New Jersey, the Runners finally arrive in Brooklyn and a chance to get back to Seattle. All they have to do is find one man and convince him to help them out. How hard could that be? Shadowrun Episodes Other Games

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Shadowrun: Foot Pro Quo 2 of 2

As the problems of the night shift start to pile up, a chilling worst-case scenario becomes ever more possible: The security team of Foot Pro Quo might actually have to do their jobs.

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Shadowrun: Foot Pro Quo 1 of 2

In the small company of Foot Pro Quo, security is relegated to those who don’t have many employment options. When a boring night turns strange, it’s up to the two guards on duty to make sure everything is fine… But in the Sixth World, is anything fine?

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Shadowrun: Two Days ‘Till Retirement 2 of 2

Having hastily made their preparations for the night, the Lonestar officers meet at the edge of The Redmond Barrens to make last minute plans. With time running out, will they end the night as Seattle’s top cops or just more bodies on the city streets?

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