As you’ve surely noticed by now, the first episode in our Longshot Numenera series is now live!
We’ve been planning this for MONTHS and are so excited to be sharing Fandible’s take on Numenera with the world. And what better way is there to celebrate than by sharing the Numenera love?
Enter below for your chance to win one of two FABULOUS prizes – a hardcover edition of Numenera, or a $20 DriveThruRPG gift certificate. And since we’re feeling generous, this sweepstakes is open worldwide! Much like the Ninth World knows no boundaries, neither does this sweepstakes.
There are four ways to enter:
- Follow Fandible on Twitter
- Send a Tweet about the sweepstakes
- Visit Fandible on Facebook
- Leave a comment below about why YOU like Numenera
This sweepstakes runs until Tuesday, April 19th. Winners will be notified via e-mail.
We hope you enjoy our Longshot series just as we’ve enjoyed playing so far. Unlike our usual games, you will always know when a new entry in the series is coming – check back every Tuesday for the next installment!
Fandible.Com is now on Patreon! If you enjoy our weekly blog posts and actual play podcasts, please consider supporting us.
What I like about Numanera? Far future transhumanism plus Magic. It’s like Farscape but without Muppets
Being able to roleplay in something close to the world of shadow & the claw which is one of my favorite books/worlds
Being a huge fan of the Book of the New Sun by Gene Wolfe, I love Numenera’s mysterious setting. The mystery doesn’t take a back-seat to combat either since XP is actually rewarded for discoveries.
I love Numenera because of the way (the method) it integrates sci-fi into fantasy. I love that it encourages the GM to always be instilling the weird, the unexplained and often inexplicable. Also, taking the crowning achievement of an ancient civilisation and saying, “I’m gonna turn that into a ball that ‘splodes real good.”
I’ve been eagerly awaiting the Longshot and now you’re topping it off with a giveaway?! Fandible is awesome!
I love Numenera because while it is heavy, and I mean HEAVY fantasy, it also has elements of science fiction and so many other ideas that just about anything can happen.
I love Numenera because it’s Strange
Seems interesting and different!
Haven’t played it yet, but hoping to try it out with my group sometime! I liked your previous episodes using the system (plus really like the post dystopian (?) setting)
The horrible evolutionary path that Kobolds are destined to follow?
That and it seems to be the closest thing to a coherent launch of Gamma World that I can get outside of Gamma World
Numenera is one of the more exciting games I have encountered in many years. What I love about it is that even in the mechanics of the system the focus is on Role Playing not Roll Playing. I have yet to run a game as I borrowed a copy from a friend. He for some reason did not believe me when I told him that “flying monkey ninjas” had stolen the book.
I’ve never played Numenera, but if I got a copy of the book I would love to bring it to my group for a game!
I love the world of numenera. There’s just so much to see and explore and there’s always something new.
I love the Numenera setting and all the unknown history that the character live in and around.
I love the Numenera setting for the way it encourages storytelling and for the adaptability of its world. How you can give it more of a sci-fi or a fantasy taste
As the group has stated before; Numenera, which falls close to Final Fantasy, which I enjoy as a game series. Lost places to explore from past worlds with unknown technology perceived as magic. Standard swords clashing against nanomachine constructs just makes me smile.
I like Numenera because it seems like a good game for an inexperienced GM
I primarily care about Numerena for its design pedigree, Monte Cook tends to design games heavy on storytelling and light on rules which fits my style best as a game master.
Numerena itself looks fascinating as a setting, as far as I understand it is an interesting mix of post apocalyptic fantasy. It has magic, which I normally don’t like as it tends to be the biggest setting breaker and plot hole. However the magic in Numerena is essentially the remnants of past high technological civilizations which have fallen into ruins.
I just love the setting. A post-post apocalyptic world, science that seems like magic (or vice versa). A creative GM’s perfect sandbox and narrative to boot – with just the right amount of crunch. Love it.
I love the mechanics of Numenera, they seem to really embrace cooperative story telling and put a lot of control into the players hands
I also love the setting, open for almost anything, and the far future, high science/magic and primitive at the same time reminds me of many loves of my youth like Thundar the Barbarian & Vampire Hunter D
I think the best thing about Numenera is it’s setting, exploring the wreckage of societies with only slim threads of which to grasp and understand the dangers that exist, while firmly understanding the opportunity for power and wealth that the cyphers provide.