SoloShot: Star Wars Force and Destiny, Episode 2×21

In the Season Two finale of the Fandible SoloShot, Castian Saayah finally faces his past and finds himself making unlikely alliances to secure his future.

Music provided by Incompetech.com: 

“Industrial Revolution” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License
http://creativecommons.org/licenses/by/3.0/

“Magic Forest” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License
http://creativecommons.org/licenses/by/3.0/

“Reign Supreme” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License
http://creativecommons.org/licenses/by/3.0/

“Echoes of Time v2” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License
http://creativecommons.org/licenses/by/3.0/

“Oppressive Gloom” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License
http://creativecommons.org/licenses/by/3.0/

Theme music: Tim Brown/Pond 5

Additional sounds from Freesound.org and SoundBible.com:

ThisUserNameIs, IhitoKage, Julien Nicolas, FXKID2, Pfranzen, Mike Koenig, Stephan Schutze, JrsSandoval, Kwahmah_02, KevinKace, Deleted_User_3277, Kijjaz, NoiseCollector, Mrh4hn, HomeJRande, Brainwaves8. Dogfishkid, Readeonly, JaBa, NextMaking, Felix Blume, LukeSharples, Muses212, PointParkCinema, TheIronPaw, DavidKyoku, DasDeer, Joe93Barlow, Vialluri, Cell31 Sound Production, TheMinkMan, JoelAudio, OgSoundFX, ECfike, OnlytheGhosts, PointParkCinema, Paul368, Mik300z, Hazmattt, ThemFish, Liamg SFX, Robinhood76, LimitSnap Creations, Jaturo, InspectorJ, JakobThiesen, MikaelFernstrom, Sclolex, Kingownian, Petenice, Bird Man, TomChikrec, Rhodesmas, Timbre, Paul368, Mikala Oidua, and Suoitnop

Special Thanks To: 

Vader’s Breath by 18hiltc on Freesound.org. Youtube Channel: https://www.youtube.com/channel/UCwJFB7r4bcfri4MzEn_REtg

“Splash, Jumping, C.wav” by InspectorJ of Freesound.org

Soloshot Episodes


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2 comments on “SoloShot: Star Wars Force and Destiny, Episode 2×21

  1. Fabian says:

    Well, you stepped in it now, Castian.

    So anyway, I had a question for Angela. I’ve been listening to other Star Wars podcasts and what I’ve noticed is that GM’s gleefully dole out consequences for each threat rolled by the players. By I’ve noticed that sometimes we never find out what you decided to do with threats, if anything. Do you just write them off or edit them out because you decided that it wasn’t important enough to keep in the podcast?

  2. Billy says:

    A little of both, honestly. If it’s one threat or two, mostly I just take a strain damage or it’s a step up in difficulty the next time. If I had previously gotten a threat, and then I get the same number of threats, sometimes Angela will just point and I just take the same strain damage as I did last time. But yeah, sometimes, these minor threats are just edited out because they mess up the pacing. I’ve tried to keep them in more this season but sometimes I need to kick them to the curb because we mumble or lean away from the mic to discuss an appropriate threat consequence.

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