Horror

Chronicles of Darkness: Stored Gods part 1 of 2

There is a war for storage and three eccentric auctioneers are willing to do anything for a fantastic deal. Sadly, there is one buyer who doesn’t appreciate getting screwed.

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Creating Nightmares: The Ups and Downs of Horror

Just because it’s a horror game, doesn’t mean it has to be doom and gloom all the time. From a break in the tension to outright comedy relief, Billy explains how to best make use of different tones in your horror RPG.

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Unhallowed Metropolis: A Pound of Flesh Ep 3 part 2 of 2

After a not so wise bet on a pugilist match, the Victorian A-team are ready to pick the mind of Adelle. What they find out may leave more questions than answers.

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Creating Nightmares: A Personal Story

In the third part of his series on creating horror stories in RPGs, Billy advises GMs to set aside their ego and letting the characters take center stage.

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Unhallowed Metropolis: A Pound of Flesh Ep 3 part 1 of 2

Days after their harrowing adventure in the sewers, the group renew their search for answers. Thankfully, they have a dependable and heavily armed new friend to help them along.

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Creating Nightmares: A Dash of Madness — I said a DASH!

In the third part of his series on creating horror in games, Billy tells us that moderation is key in all things, but especially when invoking madness.

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Creating Nightmares: Theft as Inspiration

In the second part of his series on creating horror stories for RPGs, Billy advocates a time honored method for GMs to get new ideas: theft.

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Creating Nightmares: Revealing Your Hand

Great monsters are key to any successful horror game. Great characters are equally important. But so are setting, theme, and style. Each one must blend into the other in order to keep your game tense, without it falling to overly obtuse and cliche. It isn’t like I haven’t fallen into these traps before when running earlier games and I’ll probably fall into more later on in life, but, there are a few things that people can do to keep from failing when running or creating a horror story. Over the next several weeks, I’ll be sharing some of my tips and tricks for crafting the psychological horror New World of Darkness games featured on the Fandible podcast.

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