Fighting through the horrors of the zombie wasteland, the freelancers finally arrive at their destination. A zombie riddled game studio with some rather obnoxious team-building exercises. Will they get their prize or will the zombie crunch finally bring them down?

Junkyard Tribe by Kevin Macleod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License
http://creativecommons.org/licenses/by/3.0/


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2 comments on “Red Market: High Score part 2 of 2

  1. Daniel H Stevens says:

    I don’t know if I like this system because of the ration system. It feels too hampering, though I don’t know how common new refresh and new rations are given to the player. But limiting someone’s actions both through ammo and energy bars (and they aren’t even special attacks). I feel like the option of melee should be free by energy and ammo cost, but it is always the higher risk option. Now that there is a cost to it why do melee?

  2. Billy says:

    Yeah, I am not a huge fan of the energy cost for Melee. I don’t know if I was doing something wrong or not, but that felt unnecessary to me.

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