A small wagon train sets out on the Oregon Trail, seeking wealth, prosperity, and freedom out west. What they will find will be so much darker.

Neo-Western by Kevin Macleod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License
http://creativecommons.org/licenses/by/3.0/


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3 comments on “Blood on the Trail: Wagon Train of Death 1 of 3

  1. CallmeIsma3l says:

    Every once in while, David does a voice that absolutely leaves me in stitches. These crazy ass prospector, his “Joe reminiscing about his old days” (Demon), and every time he does that creepy bastard from Mary Poppins. Has the song about loving to laugh. Very funny stuff 🙂

  2. Steven says:

    I second David’s voice being amazing in this play through. Great playing all around.

    I think Angela might have messed up how GM Fate points work. It is my understanding that player fate points only transfer to the GM if they are spent on compels on the NPC’s by the PC’s. The GM can also claim points from the unlimited pool for their NPC’s by accepting compels that were not at the behest of the players, conceding, etc. Page 82 of Fate core has the info about GM fate points.

  3. Steven says:

    I need an edit button… Two seconds later and I have more to add… Oi. Anyways, you can use as many free invokes as you want on a roll, but you can only spend 1 fate point per aspect. This means that you could get a +6 after creating an advantage with style (succeeding with +3, you get 2 free invokes for doing so) and then spending a fate point alongside your free invokes.

    In addition, any player can use a free invocation as long as they have permission from the player who created it. This is extremely common in a ‘set them up, knock them down’ style of conflict. One or more people will create aspects with free invokes so that one person can land a big hit. Indeed, this is one of the two ways of modeling teamwork in fate!

    The second way to model teamwork in fate core is to stack your skills. We can see both methods in use by a typicall team of thugs. The first two cominte their efforts together, both using physique to try and create an aspect on our hero. They combine their +2 physique’s together and roll with +4 to create their advantage. When their leader gets his turn he can attack and invoke (or tag as it was called in previous fate games) the aspect they create to hit extra hard. Additionally, this may make it harder to defend for our hero who might not be able to rely on tactics such as athletics for dodging, since he is currently “Grabbed by Goons”.

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