In the second part of his series on creating horror stories for RPGs, Billy advocates a time honored method for GMs to get new ideas: theft.
How can history be a starting point for an RPG? Jesus gives two examples of the historical research he’s done to create stories for Fortune’s Fool and Unhallowed Metropolis – two very different settings with deep historical roots.
Great monsters are key to any successful horror game. Great characters are equally important. But so are setting, theme, and style. Each one must blend into the other in order to keep your game tense, without it falling to overly obtuse and cliche. It isn’t like I haven’t fallen into these traps before when running earlier games and I’ll probably fall into more later on in life, but, there are a few things that people can do to keep from failing when running or creating a horror story. Over the next several weeks, I’ll be sharing some of my tips and tricks for crafting the psychological horror New World of Darkness games featured on the Fandible podcast.
Lying is the topmost tool in the game master’s toolbox. Jesus explains how he uses lying to be a better GM.
With episode 50 up in the ether, it has become close to a year that we have started the Fandible podcast. That first game, “Dark Heresy: Heart of Ambulon”, was the first gaming session of the core fandible group. I was always thankful that I decided to record that session. That I wanted to try…
Since I haven’t done it in awhile, I would like to thank the listeners who can listen to us talk like idiots with bits of roleplaying in between. Unless I get hit by a bus at some point, I plan to continue on to the future. Next Game on the Docket: Angela takes her first…
Angela and Billy, the wonderful Geek couple who have brought you the deep and insightful characters Barsher the Barsher and Ratt, have started their own geek podcast. Give it a listen and give them your support. A Couple of Geeks
A step-by-step list to master the Jesus Rodriguez Style of GMing. Whisky optional.