After barely surviving one encounter with violent sea life, the travelers discover even more trouble on the Ninth World’s seas. A Numenera Actual Play.
Theme Song: A Caravan on the Plains by Daniel Allardyce
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Podcast: Play in new window | Download (Duration: 59:58 — 28.0MB)
2 comments on “Longshot Ep 10”
Loving the Longshot Fandible, please keep it up.
Obviously the story(/comedy) is the most important thing in your games and you’re all nailing it, but one of the mechanics you’re ignoring/forgetting/glazing over can come in real handy to anyone not wanting to die prematurely. Each character gets four recovery rolls per day, giving them d6+level points for topping up their stat pools after a one round, ten minute, one hour, and ten hour rest respectively. If a character ever gets knocked out for a period of time it’s generally worth at least asking the GM if you can use that time unconscious to make a recovery roll. I mean, it’s not like Jesus is actively trying to kill all the players, right?
I also want to thank and congratulate David for actually using the Homunculus Pill. A player found one in a brief Numenera game I ran but never got around to using the thing. We did have a lot of conversations about how it manages to help its “parent” convince people of things though. My friend was of the firm opinion it would run somewhat like a Panda Cheese commercial.
For anyone who missed Fandible’s dice shamming on twitter: https://twitter.com/Fandible/status/737379114953412608