MagicTheGatheringTwo planeswalkers land in an unknown plane and are stripped of their powers. Now, they only have one mission. Show the fools responsible what it means to face a Planeswalker.

Intro Music: Future Gladiator by Kevin Macleod

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8 comments on “Magic the Gathering: The Savage Green

  1. Warren says:

    This was an interesting experiment, mashing-up the games. It might be my excuse to haul out the old MtG and L5R cards for some inspiration.

    With this and the Planescape game, I’m thinking that maybe someone needs to keep an eye on David. 🙂

  2. FandibleDave says:

    This is just another installment of our new series “David and Daniel Ruin Jesus’ Dreams”. I’m hoping the next experiment will be “Clue: The Role Playing Game. Episode 1- A Candlestick, A Library and Murder!”

  3. Jake says:

    It’s things like this that make me convinced Jesus has to run you through a Paranoia session, because nothing allows a GM to unwind than playing a system where you can kill each PC a minimum of 5 times before there are any actual lasting consequences, and you’re actively encouraged to kill off characters without saving throws if they talk back. Or you’re bored. Or feeling whimsical. Or they managed to survive your last death trap.

    It’s a great stress reliever.

  4. I would love a Paranoia game. We’ve already tossed the idea around a couple of times, I’m hoping we’ll actually get to play it sometime soon.

  5. Arvandus says:

    Oh, there are plans. Sweet murderous plans!

  6. Syren says:

    I would be one to suggest that Jesus and Dan co-gm it. So you can have the cold logical cruelty of Dan, and the hot wild insanity of Jesus. It is two great tastes that taste great together, and fit a well made friend computer.

  7. Steampunk_Druid says:

    I really enjoyed this game. Where did you guys find the rules for it?

  8. Arvandus says:

    Its a mixture of fate accelerated (http://www.evilhat.com/home/fae/), a bunch of magic cards, and me making stuff up on the fly. It seemed to work out well.

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