Numenera Ep 1: Under The Dome part 2 of 2

Numenera_FeaturedA raiding party vanquished, our heroes find that their explosive conclusion to the crisis may have brought about an even greater danger.

 

Exotic Battle by Kevin Macleod

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2 comments on “Numenera Ep 1: Under The Dome part 2 of 2

  1. Barsha Da Barsha says:

    Has anyone played Numenera yet? Tell us what you think.

    I like the setting enough. I think it’s really neat but I can’t say I’m in love with it. We’ve played a few games and the rules feel… well, D&Dish, for sure. That isn’t a bad thing (Considering who made it, after all!).

    It just feels… I don’t know. Not the best review of a game, I know, but I wasn’t really enjoying the rules. I didn’t hate them — they work and do their jobs. But it didn’t leave me saying “Whoa! This dice system is fantastic!”

    Overall, the setting gets an easy A. The system? C+/B-. They didn’t get in the way of having a good time but didn’t whoa me overall.

  2. Jake says:

    I gave it a look, and I agree with you that the game is an excellent setting but absolutely gave me the D&D setting vibe.

    My group still is running a D&D campaign, and we’ve tried a few other iterations and versions and it invariably turns into us having fun with a session but then run into a scenario where the rules and mechanics seem to be slowing everything down. The only session that’s worked for me was the latest Gamma World release which is so woefully undersupported that you need to come up with a bunch of house rules to flesh it out.

    So I enjoyed listening to the Fandicast of it, but I think that’s because I enjoy listening to Fandible play everything. I don’t feel compelled to go start up my own Numenera campaign though.

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