With the members of the EFH set to slowly corrupt their home, the superhero team must find a weakness to their enemy’s greatest weapon. They just need to find a magical hacker who can enter into an emotionally unstable AI. Yeah, this sounds much more reasonable eventually.

Intro Music: Hitman by Kevin Macleod

Rotted Capes Episodes

Other Games


Fandible.Com is now on Patreon! If you enjoy our weekly blog posts and actual play podcasts, please consider supporting us.

6 comments on “Rotted Capes Ep 2: Strange Allies part 2 of 2

  1. Barsha Da Barsha says:

    I think the problem with this recording was that one of the mics might have been turned off or the volume on it was lowered way more than the others. Oh well — we’ll do better for you guys next time!

  2. Jake says:

    I noticed people got a little quiet every now and again, but it didn’t really affect anything for me.

    I am really enjoying the setting, and I haven’t noticed you having any more trouble (than usual with the rules, though during your breakdown of the game the weirdness of the initiative switching from high to low does make sense.

    I think these kind of complexities are inherent in any system that uses both multiple die types and multiple rolls. 40K has its infinite character creation, but playing it is very simple: You roll d100 for basically everything except damage, where you will roll a d10. Shadowrun has you do a bunch of math, and then roll enough d6s that you could give someone a mild concussion if you miss. Savage Worlds has multiple die types, but you do every skill roll the same way: Your skill die, plus a d6 and take the better. From listening to you, I think this is a problem of rolling too many different types of dice in different ways.

    On the other hand you appear to have homebrewed a magic system for this game, which is nice! Too bad she didn’t learn a teleportation spell.

  3. Barsha Da Barsha says:

    I’m actually going to be playing with the developer of this game at Origins. I’m hoping he’ll make the rules simpler for me to understand.

    What you say is absolutely right. It’s especially is correct when it comes to Fandible because we pick up games QUICKLY. We had one week to learn this system, and that was between work and home. So, for us, simple systems tend to be better. I still have hope for Rotted Capes because we adore the setting. I am looking forward to meeting the developer at Origins.

  4. Barsha da barsha says:

    Whoa! We played the game with Peter at Origins. The rules are making sense! While the system is crunchier than what we are use to, we are going to keep with it. I will be writing more about the wonderful experience next week. Expect me to be eating crow!

  5. Spencinator says:

    Not sure if this was intentional, but if Lucas’ spirit animal is a fowl is that a hint to what it might evolve into if his self-esteem improves dramatically? My first thought was phoenix

  6. Barsha Da Barsha says:

    Ding ding ding!

Leave a Reply

Your email address will not be published. Required fields are marked *

This site uses Akismet to reduce spam. Learn how your comment data is processed.