The Kindness of Strangers 2 of 2
In Charity, New Jersey, any celebration with people, drinking and fireworks is a dicey affair. As opposing criminal factions seek to establish dominance during the festivities, a group of Shadowrunners, led by one of Charity’s own, show up to teach people how they party in Seattle.
Intro Music: Cyberpunk Underworld by Futant
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So with the holiday theme I assume we’ll see a resolution to this little adventure. But what holiday is next? Mothers day? Memorial day? Fathers day? 4th of July? What about August 9th (Anniversary of the death of the Big-D)?
I cannot wait to see more!
Love these damn games, thank you again for sharing them. Any chance that rockin questionare could be made abalone to Pervy Kobolds?
I second that questionnaire request, though I assume we’d only get to see the non-spoiler bits.
I have to say I’m really digging the idea of creating a little multiple choice past sheet. A lot of my players struggle with backgrounds, so being able to give them some prewritten ideas where they still get to customize as they choose works great. (plus I get to slip in some plot points I can pick up later, which is always fun)
Thanks everyone, I’m really proud of how the background multi-choice approach worked and I find it accomplishes four very important things:
1: It allows you to better introduce a player to the setting. In a game like Shadowrun, the many facets of the game (Cyberpunk! Dragons! M A T H !) can overwhelm players. Limiting the character’s background to a sequence of choices helps them get the feel for the universe and make them invested in it.
2: It stops players from jumping the rails. I call this the “No One is the Chosen One” rule. Again, this is limited to this game itself, but I want to make sure no one tries to throw a huge curve ball into their background. (I’m the president’s nephew/my character got their emotions digitally erased/at midnight I turn into a 1987 Corvette.) Alternatively if you want a more epic game then you can make the choices more world-spanning, so no one’s like “I’m a farmer. You smote demons with The Sin Blade? I raise goats.”
3: It limits plot hooks so story development is easier. For Foizi I had three notes on a card: Ad Apartment, Prim and Proper, Hoity-Toity. I knew that Foizi would eventually have to go to the Ad Apartment, so I set all of the other scenes in contrast to her fancy background. Alleyways, dumpsters, grimy buildings and low-rent thugs were set dressing to drive home the idea that home is a complete shit hole.
4: Perhaps the most important, this process let me really flesh out the setting. Before writing the questionnaire I had a rough idea of what I wanted. Once I started writing the world of Charity began to solidify into something tangible and different from what the players had seen before.
I’ll work with Jesus on giving you kobolds the questions, either in pieces or all at once at the end of the chapter! Thanks for listening!
You know I read that as, my cat got his personality digitally erased, which I thought was fifty shares of awesome.
@FandibleDave
Really enjoying the Shadowrun material, even if I’m late getting into it.
Saw this recently, have you considered it for NPC Gen?
http://zylus.github.io/shadowgen/
Holy shit, that is amazing! Good find!
TheLastInhuman here; long time since I posted here but still been listening. 😉
Finally ran Shadowrun after over a decade of RPing solely due to this podcast. I was expecting a fun if a little over complicated system, a change of pace from Mutants & Mastermind, World of Darkness, or D&D. Boy was I surprised. It turned into one of the best sessions I’ve ever run, so thanks you guys for turning me on to it.
Also everything with Rosalin’s family was hilarious in this episode.
Side-Note ; my group’s Fixer may now be called Jesus Rodriguez due to being put on the spot for a name and listening to this podcast nearly too often . . . xD
this stuff’s truly excellent, sad to see how long it’s been since there was an entry in the Shadowrun series! David’s such a fluent GM