GM advice

August RPG Blog Carnival: What’s in your backpack?

The Gassy Gnoll is hosting a blog carnival this month! A variety of RPG bloggers are all asking the question “What’s in your backpack?” Here’s the answers from the Fandible crew. David The matter of my backpack and its contents has not been a subject of discussion until this very moment, but now that I…

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Creating Nightmares: Powerless are Powerful

While creating characters with a sense of powerlessness is important in every story, it is especially essential with horror stories. Look at some of the classic horror movies out there. For example, Halloween. Jamie Lee Curtis in the original Halloween is nothing more than the good girl. She isn’t a trained marksmen. She isn’t a helicopter pilot. She isn’t a super genius. She is just the girl next door. And yet, throughout the movie, she becomes more than that. She becomes a fighter, a survivor, and an asskicker. She’s powerless but with her back against the wall, she becomes powerful.

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Creating Nightmares: The Ups and Downs of Horror

Just because it’s a horror game, doesn’t mean it has to be doom and gloom all the time. From a break in the tension to outright comedy relief, Billy explains how to best make use of different tones in your horror RPG.

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Creating Nightmares: A Personal Story

In the third part of his series on creating horror stories in RPGs, Billy advises GMs to set aside their ego and letting the characters take center stage.

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Licensed Role Playing Games

Licensed role playing games are perennially popular in the RPG hobby. Looking at the niches they fill in the role playing community, these games have both benefits and drawbacks to their inclusion in your group’s roster.

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Creating Nightmares: A Dash of Madness — I said a DASH!

In the third part of his series on creating horror in games, Billy tells us that moderation is key in all things, but especially when invoking madness.

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Creating Nightmares: Theft as Inspiration

In the second part of his series on creating horror stories for RPGs, Billy advocates a time honored method for GMs to get new ideas: theft.

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Historical RPGs

How can history be a starting point for an RPG? Jesus gives two examples of the historical research he’s done to create stories for Fortune’s Fool and Unhallowed Metropolis – two very different settings with deep historical roots.

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