5 geeks, one roundish table. In this week’s Geeky Topics Round Table, we talk about how to give players agency, what literary works would we make a rpg, and RPG frustrations.
Itâ€™s the most wonderful time of the year – a time of ghosts and goblins and all things spooky! Halloween is the perfect time for pulling out a new horror game, but if youâ€™re in the middle of a non-horror campaign, thereâ€™s still room to get in the spirit of the season. Here are five monsters that will give your players a scare no matter the setting.Read More
There are moments where you, as a GM, can look upon your work and realize you’ve created perfection. A scenario or NPC which will define a game and live on in RPG history. For me, that moment came in the form of the greatest monster my players would ever face in our Rotted Capes campaign….Read More
When your player creates a combat monster PC, what’s a GM to do? Turn the lethality of the game up to 11? Or sit back and watch the player kick some ass as the dice see fit? David gives advice to GMs looking for the right response to specialized characters.Read More
For those that have listened to us, even for only a few sessions, should know that Fandible is incapable of following the rules completely for a game. No matter if weâ€™re playing New World of Darkness or Warhammer 40k to something like Fiasco and Final Girl. We start off the game with high hopes that weâ€™ll stick to the rules and then a few beers later results in one of us saying â€œHey, guys. I got an idea.â€Read More