Groups are wonderful things — hell, we’ve been forming them ever since one monkey picked up a rock to hit another one only to find the other’s ‘crew’ were ready to go ape shit on his ass. They keep us protected, they keep us company, and they keep things interesting.
The one thing groups do have to put up with, though, is different opinions. They can’t just easily brush them to the side! And it would seem that Fandible has fallen onto this pit of despair.
We, Fandible, have conflicting opinions on fantasy.
Two of us love it. Two of us are neutral. One of us hates fantasy.
As you might have noticed, Fandible has not done fantasy frequently. Yes, we’ve tried a few games but they never went anywhere. And some of us feel that’s a bit strange seeing that fantasy is the genre that was sort of the beginning of table top roleplaying. Why haven’t we had a multi-session adventure? Why have we kept to space orks and not just orks? Why haven’t we found our ring to take to Mount Doom?
But that is changing. We at Fandible have decided to make a New Year’s resolution (aside from the ones our characters made). And we need your help! To appease all of the group’s feelings on fantasy, we’re looking to you guys to help us out.
First, we need an easy system. One of the problems we’ve faced with running fantasy is that we keep on trying it out with ‘unique’ systems. And so far, these systems have kept our focus instead of the game itself. An example of this was Fortune’s Fool. I found Fortune’s Fool to have a very well thought-out system. It was unique in its delivery, and I had fun. However, the system was what I mostly focused on instead of the story. Why? Well, perhaps because it was just so unique, using tarot cards as the randomizing element as opposed to dice or even regular playing cards.
We need a system that is pretty straight forward. We also want a system that isn’t number crunchy. We roll a die, look at it, and can safely know if we made it or not. No calculus please.
The second thing we need is a system that has magic but doesn’t make it so… in your face? You see, some of us like magic in games and some of us hate it. So, as you can imagine, this step is going to be hard to fulfill. We need a system of magic that isn’t difficult to grasp but isn’t an ‘I win’ button like it tends to turn out. We’re also not opposed to hacking/home brewing an existing system if it doesn’t quite fit our needs as-written.
The last thing we need is ideas from you! What sort of adventures do you want us to try? Do you think the world should be multi-raced or are we ‘Game of Throne’sing this biatch? Should our party be moving around or are you hoping to see more of a static location like we have in UnhallowedÂ Metropolis?
We want to try magic! We really do! We want to slay orks and goblins, save princesses from dragons, and I personally wouldn’t mind having the chance to get into an airship like I’m Cecil in Final Fantasy II. But we need your help! If you have a system in mind, a suggestion for a campaign, or just a comment, leave us a comment or contact us via e-mail!
You have our podcast. And our characters. But we need your ideas!
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