The Tesladyne corporation has a proud history of Action scientists who go out into the field to search out new mysteries and new scientific theories to help mankind. Sadly, those guys are busy when a Tesladyne testing facility goes dark.

Can three “action” scientists and a intern figure out whats going on or will they suffer a fate worse then death…….well…actually….death is pretty horrible…OK, a fate worse then maiming.

Atomic Robo Episodes

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15 comments on “Atomic Robo Ep 1: The Deadliest Topping

  1. Barsher Da Barsher says:

    -Three- action scientist, you bastard!

  2. This was brilliant guys. I laughed a lot! Like, tears in my eyes laughed.

    It was weird hearing the rewrite of the adventure I ran three years ago with my old gaming group being used. Mike did a great job with that, and you played it wonderfully.


  3. Peripheral says:

    Wow, the logic on this one. It sounded so much like a cartoon. I’m still cracking up about the questionably ingenious trap.

    (And unrelated: Lucas Brewster? Groan.)

  4. Arvandus says:

    @Scott Wegener Thanks. Atomic Robo is one of my favorite comics and my only aim was to do it justice. We had allot of fun and Goddamn it, WE DID IT ALL FOR SCIENCE….and the lulz.

  5. You guys pulled it off masterfully.

    Originally we were looking to do this game using Savage Worlds -my personal “go-to” system- and then with the fellow who did Hollow Earth Expedition.

    Having listened to you play the game though, I think FATE is easily the best choice for capturing the comedy and high action of Atomic Robo.

    The SW Action Science game that I ran was a lot of fun, but it didn’t feel like Atomic Robo. This session felt like you guys were acting out an issue of our comic.

    I can’t wait to play this myself now. 😀

  6. Barsher Da Barsher says:

    I must say, I have come to really enjoy the comedic games more than the serious ones. I’ve been looking for a game that allowed for the zany setting that was ‘The Laundry’ (A personal favorite listen of mine) but with better mechanics. Atomic Robo is clearly the answer.

    And don’t just me, Peripheral. Lucas Brewster is too good of a name to let go of!

  7. Nate says:

    Wow, that was AWESOME!

    That brainstorming session (complete with THE ILLUMINATI) just completely Made My Day.

    *Slow clap*

  8. Daniel says:

    “This session felt like you guys were acting out an issue of our comic.”

    … if you’ll all excuse me, I will be over here in this corner making a high-pitched noise of fanboy glee for the next couple of days.


  9. NICKtheRAT says:

    Atomic Robo… making Nazis funny again 🙂 Ill have to listen to this later

  10. Fabian says:

    Great log, lots of hilarity. Given that you guys can turn even the most grim settings into comedies, it seems only right that the Fandible team’s given a comedy setting to work with, and with amazing results. Every single character was brilliant and I can’t wait to see what zaniness they get into next time.

    One complaint, though–I suspect that this RPG doesn’t actually let you play as the titular character even if you wanted to. Not I’d know–never read the comic–but I guess this is because Atomic Robo himself is really badass. Like a Batman RPG where you can’t be Batman. Or am I wrong on that count?

  11. Thelastarchitect says:

    Between Administrarum Quantus (Rogue Trader), Professor Franklin Strauss (Hollow Earth Expedition), Doctor Charles Israel (Unhallowed Metropolis) and arguably Basha D. Basha (Rogue Trader) some of the best and most memorable Fandible characters have always been mad scientists and as is to be expected a game where the bar for entry is being a mad scientist clearly turned out brilliantly! 😀

    Great game you guys and I’ll be sure to pick up the system once it’s out thanks to this podcast! 😀

  12. Arvandus says:

    Thanks for the praise guys.

    @Fabian As I recall, there was a character sheet with the stats for atomic robo as an example sheet.

  13. Thelastarchitect says:

    Random question: any way normal commenters can get a profile image for their comments? I can’t seem to tell how.

  14. Angela says:

    My turn to chime in thanking everyone for the kind words!

    Last Architecht – Y’know, I’d never noticed how many mad scientists we end up with. I’m sure that says something about us…

    Also, profile images come from Gravatar: Sign up there and a profile image will be associated with your e-mail address for any site that uses Gravatar.

  15. Hypocee says:

    @Fabian – To condense several interviews I’ve read/listened to from designer Mike Olson:

    Robo himself is not only playable in the book but playable in several versions for different eras the comic has shown from his long life. However, Olson has at least sometimes noticed players being reluctant to play Robo when offered because it’s too much dramatic pressure. It seems likely that a lot of games, like this one, will be tucked away into the corners of the Roboverse, which is a fine outcome because the comic is all about the hidden corners of history and science.

    WRT him breaking the system there are two answers. The in-joke answer is that in the default modern-Tesladyne game Robo’s not the problem, Jenkins is the problem. More seriously, FATE is just naturally pretty power-agnostic. It doesn’t really understand the concept of trading damage until a number becomes zero. If the game’s run in such a way that anyone’s still playing five minutes in, everyone just magically winds up contributing in whatever way the player sees fit. OK, so Robo can lift a car; something else can happen while he’s busy with that.

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