David Ruins Adam Ruins Everything
David dives right into all that he knows about “Adam Ruins Everything”. Hopefully, he doesn’t ruin it. Crap, he already admits to doing that in the title. Welp, poo.
Read MoreDavid dives right into all that he knows about “Adam Ruins Everything”. Hopefully, he doesn’t ruin it. Crap, he already admits to doing that in the title. Welp, poo.
Read MoreThe Things Beyond the Stars have returned to burden your frail mortal minds with the yoke of horrible knowledge. Your pleas for mercy fall on entities that you cannot understand, just as you cannot understand your own insignificance. Read on and despair.
Read MoreSomewhere in the spectrum of activities that demand remembering details, roleplaying would land somewhere between improv theater and long-form math. While players are only concerned with their own characters, a Game Master has an entire world to grasp and be familiar with. Throw in player rewards for role playing weaknesses and plot hooks and the…
Read MoreT.S. Eliot once wrote “Good writers borrow, great writers steal.†While it is true that many great ideas are reinterpreted and reimagined in ways that can make them fresh and new, the temptation to lift already-established fiction and place it piecemeal (or entirely) into your own for the purposes of gaming can be a problem….
Read MoreIn this weeks Fandiblog Post, David writes about the masterpiece that is Ghost Adventures!
Read MoreI love old-time radio, when a recording couldn’t just re-record or “do that in post,†and I listen with undivided interest when I hear the tiniest slip-up of an actor’s lines because I know it’s live and, honestly, I can’t imagine the faces they get from their fellow actors in the studio. My favorite aspect,…
Read MoreAh, technology: At once both an asset and a hindrance to the productivity of humankind, it has been the thing that separates us from the animals. Armed with opposable thumbs and the mantra of “this thing that is difficult/impossible shouldn’t be goddamnit I have things to do today WTF†our species has explored and conquered…
Read MoreOne of the most difficult things for a GM to deal with is the divide between a good setting and a difficult system. Depending on your group’s preference, the table can share responsibility for understanding the rules, like having certain players specialize in specific aspects of the game (having a “combat czar†or a “magic czar†for instance) or just voting altogether to do away with chunks of the system that you don’t like. Other times, however, the burden of understanding the system falls squarely on the shoulders of the GM.
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