On a world of towering fungus and toxic fog, the marines arrive for what is supposedly a simple mission. Simple turns complicated as they will not only have to contend with the worst a death-world has to offer, but possibly the iron hand of the Imperium itself.
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Oh noez, gurl Spess Mehreenz! Actually, I was wondering how you’d handle this if you guys played Deathwatch and Angela still wanted to be a girl. I figured that maybe Angela would just bite the bullet and be a man for a while, or maybe she’d import a character class from Dark Heresy, like a Sister of Battle, and just say she’s an Inquisitorial attache or something. But an actual girl Space Marine? Well. At least in the session you guys acknowledge that the circumstances around it happening are very odd and have the characters react accordingly.
Space Marines generally work together for the common good of the Imperium and respect each other for the most part, but sometimes bitter rivalries can arise (Space Wolves vs. Dark Angels, for example) and they may even go to war with each other. Also see the Badab War, where one Space Marine Chapter, the Astral Claws, tried to set up its own little fiefdom, eventually resulting in a huge war between several Space Marine Chapters, some supporting the Astral Claws and some against.
Parry isn’t a skill or talent, per se. If you have a reaction available you simply use your weapon skill to attempt to parry the weapon someone is trying to hit you with. In fact, you might even destroy their weapon 75% of the time if you have a power weapon and they don’t (though oddly this doesn’t affect natural weapons).
Anyhow, glad to see you guys giving this a try.
Forgive me, I love you guys and your podcasts are hilarious, but as soon as I heard the words “Female Space Marine” I just had to delete the podcast from my computer.
I still plan on DLing other games you play, but Deathwatch is a no go for me now so long as the above mentioned FSM is still around.
Ranting point: Seriously, if you have to change a basic, fundamental fact.. if you must change the universe in order to tell a story, then you’re a bad story teller.
[WORDPRESS HASHCASH] The poster sent us ‘0 which is not a hashcash value.
No, seriously, if you decide to make a judgement call without actually listening to… I don’t know… a minute of the story, then you’re a poor listener.
Hah! Just having some fun with you. We realize some people weren’t going to like the idea however I feel that Jesus made it a plausible explanation. It was interesting playing a Space Marine faced with something completely unexpected. And if a sole female space marine ruins the entire concept of Warhammer 40K? Well… shit, it’s not a very powerful creation of fiction.
Fabian!
Thanks again for listening! We knew the concept was abit out there but we’re happy you gave us a shot, bud! Trust us, when we continue this, we’re going to show some of the negative stuff that comes from heretical experiments! This will include social problems along with physical problems. We hope you enjoy it!
Once again, thanks for the explanation of Parry. We’re not the best at rules! We sometimes just forget how they work.
Keep us honest, bud!
No prob. Honestly I think that, yes, if you create a story within a certain setting, then you have to stick to certain rules. However, there is also the “rule of cool,” which tends to override a lot of other rules. Essentially, if you want to make an exception for something, you can justify it if you have a really awesome idea. Listening to both parts all the way to the end, I’d have to say that I’m liking where you’re taking this. Keep it up!
“The Thing” is, i assume, the Decree Passive which forbade the ecclesiarchy from maintaining “men under arms”
Still listening, will comment more 🙂
Comments are always appreciated : ).
I always believed a GM can change anything in a game if A) it affect’s the players fun or B) the GM can make some interesting story-lines out of it. As long as it doesn’t affect the main tone of the game itself.
The changes I make or will make, such as a female space marine, is always done with that in mind. The inclusion of Angela’s character brings with it allot of interesting role-playing potential as well as some great story ideas that are already churning in my head.
Thank you all for giving it a chance. You wont be disappointed as we continue the game in the future.
Also, SPACE MARINES *include epic heavy metal music*
I’m about an hour in.
It’s hard to tell from the podcast alone but i wanted to ask if you guys were closely looking at the rules for all the Space Marine Implants and Armour. You’re playing deathwatch, you should enjoy the Gods above men feeling that comes from punching out with a +12 strength bonus or eating someone to gain their memory.
Like i said though, it’s hard to tell from the podcast, you may be well ahead of me here :P.
I do stand corrected, once the long trek starts it becomes clear the Marines are epic.
Poor human though..
Excellent podcast, and the game sounds like it would be kick ass to play in.
Keep up the good work. Also, female space marines rock.
Hey gang, just found your site. Thanks for doing this, I really enjoyed it. I’m running a Hybrid Deathwatch/40K game with some coworkers. Great to hear some other gamers game.
410063 Error!
Space Marines are HUGE! 7-8 feet tall on average, with a massive bone structure and musculature that makes them ~3x as thick/broad as your stockiest athletes.
Most Power Armour made falls mostly into category A: Space Marines, unique not just for its size, but many interfaces to connect to the Black Carapace underneath the Space Marines’ skin.
Sisters of Battle & Inquisitor Power Armour is normal-sized, for normal humans to wear. They also do not have any interfaces to be connected to the wearers.
As such, there is no way SoB Power Armour can fit on the massive bulk of a transhuman Femarine.
Unless you meant aesthetically, it was adorned in a similar manner to a SoB’s Armour?
Wow! We played this game 7 years ago!
Er… if Jesus can remember, I’m sure he’ll be around to answer this question! Thanks for listening.
From what I recall I probably meant aesthetically.
I figured that is probably what you meant, as the other thing wouldn’t work.
I downloaded all seven parts yesterday and listening to 1st part today as I was multitasking. I had found the Crafting Canon article a while back and was rereading it earlier this week.
In addition to catching up on the last 10-ish years of lore, I have also been researching Female Space Marines, and gradually revising the lore of my Nehekhara Sector & Tomb Kings XXIV Legion for 8th edition 40k & setting up an RP campaign set during the 13th Black Crusade.
For over a year I had the first 2 pages of an old scenario published in GDW’s magazine Challenge #36, and dates to Rogue Trader days of 1st & 2nd edition. Recently I found the full article at =snip=, and also found 3 models had been made by GW; 1 unreleased and 2 released as Female Adventurers in Power Armour. So GW was seriously considering making Femarines canon! At one time…
(search Warhammer 40,000 Art Archive; your app won’t let me use the url)
In my retcon/headcanon for my fluff & campaign, I had made a Protarion Founding, in the time between the end of the Thunder Warriors and the formation of the Astartes Legions, an immediate threat to the nascent Imperium demanded drastic action. In response soldiers (male and female) were drawn from the armies of Terra and augmented into transhuman warriors, more advanced than the Thunder Warriors, but not the pinnacle of Bioengineering that the Primarchs and Astartes would be. The majority of these Marines made the ultimate sacrifice to save the Imperium, but many units and even some whole Chapters survived. Of the males, most were tacked on to the Legions when they were created, as supplemental troops. The Female Chapters were either deployed to the front lines or used to fill gaps in systems where Military Presence was lacking.
Thanks for sharing these adventures you had! You’ve given me a few ideas for my campaign!
And Happy 8th!