At the Mountains of Mathness – GMing a Difficult System
One of the most difficult things for a GM to deal with is the divide between a good setting and a difficult system. Depending on your group’s preference, the table can share responsibility for understanding the rules, like having certain players specialize in specific aspects of the game (having a “combat czar†or a “magic czar†for instance) or just voting altogether to do away with chunks of the system that you don’t like. Other times, however, the burden of understanding the system falls squarely on the shoulders of the GM.
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