Spit out of the warp, the crew discovers a forge world deep in Denati space. What should be a search for profit and knowledge quickly turns into something altogether different when some unwelcome guests arrive.
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Hm, sorry to hear Angela isn’t sure about her Kroot anymore. I liked her bird chatter and the blunt insults she’d level at the rest of the crew. Maybe she needs a personal agenda even outside the needs of her people?
Also, a question. A Rogue Trader can get Xenos members of his crew Sanctioned, which basically means that, “Yes, these aliens are cool with us, don’t shoot them please.” The only catch is that not everyone knows or cares about Sanctioning, and some aliens might be too prideful to allow the Imperium to brand them with their markings. Is this something either of the Xenos characters would want to go through?
That’s a good question. Honestly, I think it depends on the how the story goes and how the players feel about it. Even though its technically the frontier, the crusader forces still considers itself the main Imperial presence in that sector of space. Having xenos there, even “tamed” xenos, would be like an Eldar going to Terra to give the Emperor a High Five. Although, putting Barsher Da Barsher in that situation would be highly entertaining.
I have to give it to you guys (and gal) for making an awesome show. Every character is so lively. This makes me wish I was able to get a group around me so badly. Can’t wait for more!
Top notch podcast guys, I felt a shiver go up my spine when I thought we’d lose Ol’ Barsher.
Question, why don’t you guys play any psykers in your 40k games?
It’s frightening how much of the stuff you guys have done lines up almost exactly with my RT and his background in the game I’m playing in…
Also you REALLY need to let the Kroot and the Ork do some shopping on a Footfall-esque planet/station theres lots and lots of improved choppy and shooty bitz they really ought to be trying to scrape up.
Love your podcast, thanks for sharing all this with us all. Found the chat at the end really interesting, I’m imagining a kind of symmetry with Quantos becoming more human while Barsher tries to mechanise himself.
Also intrigued with the possibilities of running a campaign on a ship of that size, would be cool to have a rotating cast of characters played by the same player.
Looking forward to seeing where you take this.
I am loving the podcast, this is a note for David( the-priest): a good read on the behavior of your character would be the Dan Abnett novel Titanicus. Angela could play an Eldar Corsair(snide/cocky/sneaky/) help with Eldar relations.
Don’t mean to be a bother but I really do wonder if you guys would ever want to play a psyker? The ship needs a Navigator, perhaps Angela could fill this role?
Truth be told, that has been something we have talked about. We all seemed to avoid playing Magic type characters in our games. The differing reasoning between us either becuase we just never thought to, personal preference, or just because we enjoy the cold feel of cold metal in our hands.
Its something we are slowly starting to change though. That’s why you see Daniel play a Librarian in the Deathwatch game. As for Angela’s new character, she already has chosen a new character and we already ran a session with her. Its not a psyker but she does have a habit of shooting energy at her enemies…. of course its from a massive gun but the principle is the same.
I just have to say – thanks to everyone for their suggestions and thinking of what I could play next. I really wish we had posted this before we had started playing with the new character! Something to keep in mind next time one of us decides to switch something up.
awww poor Barsher. If you ever get down, just remember this nugget of Ork wisdom.
“Orkses is never defeated in battle. If we win we win, if we die we die fighting so it don’t count. If we runs for it we don’t die neither, cos we can come back for annuver go, see!”
-Commonly held Ork view of warfare