Drek the Halls part 2 of 2
Stuck in a corporate party, the Shadowrunners must grab the info they need and complete their mission. Luckily, nothing possibly goes wrong. Absolutely nothing…..
Intro Music: Cyberpunk Underworld by Futant
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Podcast: Play in new window | Download (Duration: 3:07:38 — 85.9MB)
6 comments on “Shadowrun: Prime Ep 4 part 2 of 2”
This episode reminded me of a run I once was on. White supremacists harassing my contacts. So my character (of Indian descent) the street sam (of native american decent) and our ghoul (of Chinese decent). We tried to scare them off hit resistance and well in character what came next seemed completely justified.
Well, that escalated quickly…
Not since my group played Dark Heresy has a character tried to cast a spell that so completely ruined what was otherwise shaping up to be an excellent plan.
I have to wonder why Griff continues to associate with these people. Not only are they remorseless killers of drunken civilians, but the people who are actively sabotaging their efforts get a bigger cut than he does!
Everyone better get him a very nice Festivus present after this run.
“Soundbleed”? Surely, it should be ‘Noisebleed’ – just like ‘nosebleed’, but with an extra vowel. JAMMED STRAIGHT THROUGH YOUR NASAL SEPTUM. *Spurt of claret*
And on goes the path of the team unintentionalky fucking up Ares. I mean the first mission you did for Megamart started fine, then you had to reverse the tables and stomped on their sponsor. Now you’ve killed a fistful of Knight Errant mid-management and possibly one corperal, stole company property, modified it to do the wrong thing, and unleashed it on a much greater quantity of people than you expected. You may as well just spread some sob story about being orphaned by Knight Errant wage soldiers now because no one could believe the truth. That you just have this bad of luck. Brilliant episode guys.
I for one think that Billy should take over all the hacking for the team.