Proving themselves to Pirate Lord Drekker, the crew sets off to a space hulk to find mysteries, riches, and horrible horrible monsters.
Looking for work, the crews favorite informant Ding provides them with some juicy info. A pirate of some fame is looking to enter a space hulk and might be interested in a extra hand. Of course, they will have to prove themselves first.Read More
A year after their hellish adventure within a chaos infused ship, the crew of the shadow labyrinth gets a message. Someone has found their warrant of trade and is more than willing to return it, for a price.Read More
In the final part of this session, the crew discovers that Orks can be reasoned with, as long as you speak softly and carry a big stick. If, of course, softly means with massive cannons and big stick means nuclear explosion.Read More
The search for Sanchan continues for the crew of the Shadow Labyrinth. Will they find there way or will some hostile force try to stop them. Considering this is the Warhammer 40k universe, the latter is more than likely.Read More
Part 1 of our first Rogue Trader campaign. A imperial crusade is stuck in an unknown sector of space and the only people who have a chance of surviving are those who try to take what they can. Will this crew find themselves with power beyond their wildest dreams or just find themselves dying horribly. Either way, it will be a fun ride.Read More