Escaping from the depths of ship, the crew of the Shadow labyrinth decide that taking the ship back is going to take some extreme measures.
With the Capt and Void Master busy with other matters on a neighboring ship, the xenos crew members find themselves bored with nothing to do. Thankfully, a strange signal from the cargo hold will present them with a interesting, and somewhat snarky, package.
The group stumbles upon the camp of Seth the voice and discover that initiation into a group of crazy fanatics requires more than a silly handshake.
Welcome to the Fandible Chronicles of Darkness RPG Feed After nine years of weekly actual play podcasts, the primary Fandible Actual Play feed is overflowing. Literally. Most podcatchers can’t display all of our episodes anymore! But because our library contains so many great examples of the World of Darkness/Chronicles of Darkness games, we want to…
Getting ready to sleep off the days events, the group finds itself woken up by the sound of combat. Will these change of events help them reach their goals or will it set them on a new path entirely.
Welcome to the Fandible Podcast Unhallowed Metropolis Feed. After nine years of weekly actual play podcasts, the primary Fandible Actual Play feed is overflowing. Literally. Most podcatchers can’t display all of our episodes anymore! Unhallowed Metropolis holds the distinction of being our first completed campaign, and this is the perfect feed to binge the whole…
The acolytes of inquisitor Ahmazzi begin there search for a Rogue Psyker in the world of Iocanthas. Will Port Suffering, the only hub civilization on this savage planet, lead them towards there goals or will they be distracted by the attentions of its residents.
In the final part of this session, the crew discovers that Orks can be reasoned with, as long as you speak softly and carry a big stick. If, of course, softly means with massive cannons and big stick means nuclear explosion.