The group continues its investigation, learning more about the poison that ravaged the noble house. They soon discover that a armed society is a polite society mainly because the impolite tend not to live very long.
Investigating the poisoning of his father, Theodorus heads to gunmetal city on Scintilla and begins to ingratiate himself into the Noble families. He also begins to learn that messing with a demon possessed assassin can lead to some unexpected and awkward circumstances.
After several weeks acclimating to the primitive tribe of King Skull, the group finally gains the knowledge they need to finally attack the Psyker Gregoran. Will they stand victorious or will a sudden wave of bad rolls have them fail miserably.
Our heroes decide that the sacrilege of a temple of the emperor is a small price to pay for violence. Sweet, sweet violence.
Escaping from the depths of ship, the crew of the Shadow labyrinth decide that taking the ship back is going to take some extreme measures.
With the Capt and Void Master busy with other matters on a neighboring ship, the xenos crew members find themselves bored with nothing to do. Thankfully, a strange signal from the cargo hold will present them with a interesting, and somewhat snarky, package.
The group stumbles upon the camp of Seth the voice and discover that initiation into a group of crazy fanatics requires more than a silly handshake.
Getting ready to sleep off the days events, the group finds itself woken up by the sound of combat. Will these change of events help them reach their goals or will it set them on a new path entirely.