Rogue Trader Ep 7: Subordinates part 2 of 2

The group rushes to the bridge hoping to warn the captain of the extent of the mutiny. When they finally reach it, two of the wannabee saviors begin to realize how out of their league they really are.

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6 comments on “Rogue Trader Ep 7: Subordinates part 2 of 2

  1. The Architect says:

    Just a question, brought on by the brief D&D mention at the end. You guys seem to be try a varied array of games but you haven’t ever tried a system from the super hero genre as far as I can tell. Or the larger fantasy mainstays, such as D&D/Pathfinder. So are these genres no goes just because GMs have never suggested wanting to run them or does a player or two have a personal dislike for them? I’m assuming the lack of D&D is at least partially due to Angela’s seeming dislike of it? Just curious. 🙂

  2. Arvandus says:

    In the case of super hero games, we actually did run a Marvel Heroic Roleplay game that I will eventually post at some point in the future. Due to the…. change in narrative the players went through, it expanded into a second session that I will now have to spend a week thinking up new material for. The price I pay for having smart and interesting players. We did have allot of fun though and we might try some new superhero games we find when they pop up.

    D&D/Pathfinder is another issue. We do admit, some of us were a bit biased against the system. We tend to play games that have more focus on roleplaying and have rules that help guide players in that direction. The main exception being warhammer 40k, but in my defense, I really really like warhammer 40k.

    At PAX EAST, we did play a pathfinder game and it brought back the feelings of pure dungeon crawling joy some of us felt when we tried the game in high-school. So, I will eventually run a D&D And/Or pathfinder game at some point. Just got to put it on the list somewhere.

  3. Barsher Da Barsher says:

    Oh, we all have our dislikes that we ‘pull through’ for the betterment of the group. I am not a huge fan of Warhammer 40k oddly enough, but I know it’s what others want to play. I am sure Angela would be happy to play D&D if it came up.

    Honestly, it is more the feeling of… ‘bleh’ from the rest of the group. We’ve played D&D in the past and it just got tiring. Honestly, I wouldn’t mind taking up the game again though the version would definitely be version 2.5 that has a huge emphasis on house rules.

    I don’t mind fantasy but it is one of my harder genres to break into. It’s hard to get my mindset into it which is why I’m not terribly in a hurry to try it out.

  4. CaptainStabby says:

    If you guys ever do a fantasy/dnd esque game I highly reccomend Castles and Crusades. It’s a good retroclone with some modern game theory applied, like no THACO!! Super rules light It’s become my fantasy game of choice, mostly cause its easily compatible with all the adnd and 2e stuff that lives in my brain.

    Bring back Barsher!!!

    Oh also, rules for Weirdboyz comin, Psychic upgrade for da Ork??

  5. Angela says:

    CaptainStabby – we were actually just talking about the Weirdboyz this weekend! Don’t worry, Barsher isn’t going anywhere. Rogue Trader is definitely going to be one of our ongoing campaigns. Now, whether Barsher becomes a Weirdboy or a Mechboy remains to be seen…

  6. Syren says:

    If you guys are hoping for a more even keel concept on the games looking at the main RT group is helpful. The captain is a true socialite and thus is charming, Barsher is a loveable brute but still a big scary ork so he is intimidating, Quantus is mechanized and technical so he can r=throw cold logic at someone. At the very least in social circumstances there are multiple ways to attack, and if your character isn’t chasing one he is bad at in desperation every character should be able to have some noteworthy out of combat skill. It is worth keeping an eye on as Jesus seems pretty flexible if you can justify your roll.

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