behind the scenes

I’ve Created a Monster: Gloryhog

There are moments where you, as a GM, can look upon your work and realize you’ve created perfection. A scenario or NPC which will define a game and live on in RPG history. For me, that moment came in the form of the greatest monster my players would ever face in our Rotted Capes campaign….

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The Crusading Widower: Drax the Destroyer Meets Unhallowed Metropolis

Another summer, another batch of comic book movies to analyze. This weekend, Marvel’s Guardians of the Galaxy broke box office records with its band of lovable misfits. Star-Lord, Gamora, Rocket Racoon and Groot all wormed their way into crowd’s hearts, but it was Drax the Destroyer that reminded Angela of a favorite Fandible PC.

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Shifting Gears

Since we started Fandible, we have prided ourselves on playing numerous games. From the new indies to more establish properties, we have wanted to try a bit of everything. After two years of this though, it has begun to take its toll. A toll no one, for a long time, had been willing to acknowledge….

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Creating Our First Fandicade Game, Part Two

You know what the worst part of coming up with a story? It’s coming up with a story. You’re sitting there and trying to be clever, and when you are half way through a truly awesome scene, you realize that you just rewrote the Death Star escape scene from Star Wars: A New Hope. You…

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Creating Our First Fandicade Game, Part One

It all started with Daniel showing me something on the internet. That’s not entirely uncommon for us to do while we sit around the table prior to roleplaying. One of us will bring up something on the internet, Daniel will use one of his eighteen tablets to bring it up for us to view, and…

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The strange excitement of costuming Unhallowed Metropolis

If you’ve listened to part 1 of our latest Unhallowed Metropolis game, you’ve undoubtedly heard me geeking the hell out about some 19th century costuming book. In case your interested where all of the costume inspirations came from, check out the full book on Archive.Org Fancy Dresses Described: Or, What to Wear at Fancy Balls….

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Using player input in your game: Behind the scenes of Supernatural If These Walls Could Talk

I’ve been sitting on the basic story for Fandible’s latest game since May, when Billy and I visited Eastern State Penitentiary in Philadelphia. It’s an eerie place, perfect for setting a ghost story. And as described at the end of the podcast, there was a plaque in the prison that took a starring role for…

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Thanks and Next Game

A thank you to our fans, and looking ahead to Warhammer 40K: Rogue Trader.

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