monsters

Nitrate City: Blood Money 1 of 2

Hollywood hasn’t been the same since The Big Flicker, but people – and monsters – still got needs. Gotta eat, gotta drink, gotta pay the bills. When the protection money goes missing from a dive bar, three monstrous employees take a jaunt all over town looking for their cash to save their own necks.

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Horrorscope: Hollywood Horrors Edition

Fandible presents a very special message from beyond: The Horrorscope. We invite you to pull back the veil of ignorance, curl into a fetal position and gaze upon the messages from the cosmos. You will be enlightened. You will be changed. You will wonder why have done this to you. Enjoy!

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Technology and Mythology – Monsters of the Future

The constant advance of technology has long led storytellers to dream up the consequences of humanity’s folly, usually in the form of tech causing our downfall. But what does this march forward do to the nightmares that already exist? Ponder the plight of the monster in a cyperpunk-dystopian-hellscape where the definition of “monster” may become unclear.

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Chronicles of Darkness: Flesh and Chitin

Its been five years since civilization has collapsed and a group of survivors in Alcatraz have found a way to make this former prison their home. But, when a signal broadcasts out for help, a team heads to the middle of a dead city to find a possible hope for the future.

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I’ve Created a Monster: Gloryhog

There are moments where you, as a GM, can look upon your work and realize you’ve created perfection. A scenario or NPC which will define a game and live on in RPG history. For me, that moment came in the form of the greatest monster my players would ever face in our Rotted Capes campaign….

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Lovecraft: The Thrill of Nightmares and the Power of Dreamers.

To celebrate H.P. Lovecraft’s birthday, David looks at the influential horror writer’s fascination with dreams and how they can power creativity, and wonders what he might think of modern gamers mining his mythos for plot hooks.

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I’ve Created a Monster: the Shellycoat

Creating monsters might be my favorite part of being a GM at Fandible. Looking up and modifying strange creatures and gods who might bring about an interesting challenge for my players is more satisfying than merely relying on a pre-generated bestiary. In a game like Unhallowed Metropolis, I can take this impulse to a new…

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Historical RPGs

How can history be a starting point for an RPG? Jesus gives two examples of the historical research he’s done to create stories for Fortune’s Fool and Unhallowed Metropolis – two very different settings with deep historical roots.

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