Author

About the Author
David is a human, standing at average human size with human features. He is not an android, that would be ridiculous. He is fond of horror movies, so-bad-it’s-good movies, stand-up comedy and humor sometimes inappropriate for a given setting but within the accepted parameters of average human interaction. David reads H.P. Lovecraft with human eyes, speaks about Cyberpunk with his human mouth (using vocal chords, not embedded speakers) listens to podcasts with his human ears and typed this from an undisclosed location with his human hands. He was created in New England.

Noir Light, Noir Bright

How can you play a lowlife or other morally ambiguous character and still be relatable? David goes to the dark side, exploring how even the most depraved characters can have a spark of humanity driving them.

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Fandibuff: I Am Runner 5

How can geeks overcome unsavory stereotypes while staying true to our roots? Just add zombies.

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Consider The Source

A friend of mine once said to me “I’m thinking of running a Cthulhu game but I’ve never read any H.P. Lovecraft. Do you think that’s important?” The look on my face must have given him some sort of answer, because he dropped the topic with a simple “Oh.” The question, however, is a valid…

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The Forgotten Story

When Odyssean tales of epic struggle saturate your games, it may be time to explore the experience of the nobody to rejuvenate the thrill of gaming.

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Stranger Than Fiction

As someone whose pastime often asks us to imagine the outlandish and bizarre, a storm left our city in an unimaginable state

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The Diary of Zap MacGuffin. Entry 1: Ka-Cha

The following is a journal kept by the adventurer Zap MacGuffin following his encounter with, and transport via, quicksand. Day 1: Dear Diary, I don’t know how to break this to you, but I am apparently standing in quicksand. What rotten luck! The Professor mumbled something about vibrations affecting the saturated sand particles and how…

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A Sad Tale to Tell

The greatest stories stem from the greatest conflicts, both external and internal. Both of these levels are important for giving your RPG character motivation. While the GM generally provides external conflict, it is up to the player to give a character internal conflict during character creation.

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