Saved by an unlikely ally, the magic misfits learn the truth about their enemy and realize just how out of their depth they really are. Other Games
Heading back to the Inquisitorial research base, the space marines search for answers and find harsh reminders why the deathwatch is necessary.
On a world of towering fungus and toxic fog, the marines arrive for what is supposedly a simple mission. Simple turns complicated as they will not only have to contend with the worst a death-world has to offer, but possibly the iron hand of the Imperium itself.
The redemptionists taken care of with the help of… an out of town guest, the acolytes begin their plan to find out just what Ranan is doing. Here is a hint, it doesn’t involve puppies.
Without their Arbitrator leader in tow, Ratt and Ramirez head into a desolate hive looking for answers. Luckily, they find a small and weaselly frie….. colleag….associa….. future target practice dummy.
Barely escaping from a ship full of orks, the crew of the shadow labyrinth decide the best way to celebrate is to go to an ork occupied planet. Who knew masochism was a Rogue Trader trait.
A year after their hellish adventure within a chaos infused ship, the crew of the shadow labyrinth gets a message. Someone has found their warrant of trade and is more than willing to return it, for a price.
The Mission: Enter Dallas Texas and investigate madness inducing supernatural code. The Threats: Possible cultists, Impossible Other-worldly beings, and American agencies who don’t appreciate foreign agents on their soil. The Arsenal: Whatever equipment they could fit into the non-existent budget. If this seems like a path to success, The Laundry has a job in upper management…