Creating Nightmares: A Personal Story
In the third part of his series on creating horror stories in RPGs, Billy advises GMs to set aside their ego and letting the characters take center stage.
Read MoreIn the third part of his series on creating horror stories in RPGs, Billy advises GMs to set aside their ego and letting the characters take center stage.
Read MoreDays after their harrowing adventure in the sewers, the group renew their search for answers. Thankfully, they have a dependable and heavily armed new friend to help them along.
Podcast: Play in new window | Download (Duration: 1:49:32 — 50.1MB)
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Read MorePodcast: Play in new window | Download (Duration: 1:49:32 — 50.1MB)
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Licensed role playing games are perennially popular in the RPG hobby. Looking at the niches they fill in the role playing community, these games have both benefits and drawbacks to their inclusion in your group’s roster.
Read MoreIn the third part of his series on creating horror in games, Billy tells us that moderation is key in all things, but especially when invoking madness.
Read MoreProving themselves to Pirate Lord Drekker, the crew sets off to a space hulk to find mysteries, riches, and horrible horrible monsters.
Podcast: Play in new window | Download (Duration: 1:53:49 — 52.1MB)
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Read MorePodcast: Play in new window | Download (Duration: 1:53:49 — 52.1MB)
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Voting for the 2012 ENnies has opened! Fandible gives a few endorsements for our favorite role playing games of the year.
Read MoreIn the second part of his series on creating horror stories for RPGs, Billy advocates a time honored method for GMs to get new ideas: theft.
Read MoreLooking for work, the crews favorite informant Ding provides them with some juicy info. A pirate of some fame is looking to enter a space hulk and might be interested in a extra hand. Of course, they will have to prove themselves first.
Podcast: Play in new window | Download (Duration: 2:03:22 — 56.5MB)
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Read MorePodcast: Play in new window | Download (Duration: 2:03:22 — 56.5MB)
Subscribe: RSS